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In my March blog post, I wrote about a new cartoon character animation app I’m working with. I’m really having a good time with it. So today I want to write about the full range of animated characters I work … Read More
Design is on the back burner this month. My main focus the past six weeks has been my son Travis and his health. Since finding out in early March that he had a neuroendocrine tumor on his pancreas, we have … Read More
After years of creating realistic looking characters to animate and lip sync using Autodesk Maya, I recently discovered a fun new app that inspires lots of possibilities. The program, Muvizu, is at the other end of the animation spectrum from … Read More
The past few years, I’ve been developing a system to organize my almost 50,000 song (and growing) music library. Currently, I group my songs by yearly, then monthly playlists, each containing the albums I acquired during that month. I can … Read More
It’s not surprising how often you see hands in advertising. They direct the eye, demonstrate usage and provide relatable context and scale to users/customers. We’ve entered the post-reality world and I’ve now created digital hands for 3D renderings and animations. … Read More